![]() ![]() ![]() ![]() Where to go next isn’t always clear and using weapons and items isn’t as straightforward we would like, causing some hiccups in the moment to moment gameplay. The level design, while pretty cool aesthetically, can lead to players getting lost and has a bit of an overreliance on that maze-style design of early FPS games (not to mention having several literal mazes in it as well). That said, it is still an old adventure game and there are going to be some hurdles to overcome to enjoying the game. The lighting effects in the game are surprisingly good for the time, the voiceover is not terrible and is incredibly expansive, with dialog describing most of the objects in the environment and all your inventory items and things you interact with. It is both laugh-out-loud funny and also impressive in almost equal measure between the absurd cutscenes and the level of detail they and other parts of the game contain. This game falls well into the campier side of old FMV games, and if I was trying to sell you on the game it’s what I’d be focusing on. Welcome back to the most terrifying podcast around! Today, we’re going to be talking about Realms of the Haunting, a 90s FMV adventure game with some FPS mechanics thrown in for good measure. I just heard a riveting podcast with my father.
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